// File: mypov.pov // Creator: RasMol Version 2.6 // Version: POV-Ray Version 3 // Needs objectfile "mypov.pov" // Original image size: H = 600, W = 800 // OrigCX = 1132, OrigCY = 13716, OrigCZ = -8158, Scale = 0.032065 #include "mytri.pov" // Camera //camera { // orthographic // location <-1.246181, 1.31187, -100> // look_at <-0.246181, 1.31187, 1.52256> // up <0, -2.4, 0> // right <3.2, 0, 0> //} camera { orthographic location <-1.246181, 1.31187, -100> look_at <-0.246181, 1.31187, 1.52256> up <0, -1.8, 0> } // Light light_source {<200, -200, -200> color rgb <1.0, 1.0, 1.0>} light_source {<-200, 200, -200> color rgb <1.0, 1.0, 1.0>} #background { color rgb <1, 1, 1> } plane{z, 10 hollow texture{ pigment {color rgb<0.2,0.5,0.9>} finish {ambient 1 diffuse 0}} texture{pigment { bozo turbulence 0.9 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95> ] [0.1 color rgb <0.85, 0.85, 0.85> ] [0.5 color rgbt <1, 1, 1, 1> ] [1.0 color rgbt <1, 1, 1, 1> ] } //rotate<10,20,0> scale <0.3, 0.4, 0.2> } finish {ambient 1 diffuse 0}}} // fog{distance 300000 color White} union { // Objects // union finish // change "T" to a higher value (up to 1.0, e.g. 0.8) and // uncomment "hollow" to make your object transparent // #declare F = finish { specular 0.4 roughness 0.005 // diffuse 0.8 // ambient 0.2 } // #declare T = 0 #include "mypov.pov" no_shadow // hollow matrix < 0.0306663, 0.00288967, 0.00891003, -0.00562561, 0.0300693, 0.00961014, -0.00748941, -0.0107542, 0.0292647, 0, 0, 0 > }