#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones1.inc" #include "stones2.inc" #include "glass.inc" #include "metals.inc" #include "woodmaps.inc" #include "woods.inc" #declare The_Finish = finish { ambient 0.2 diffuse 0.7 reflection 0.0 brilliance 1.0 phong 0.5 phong_size 100 specular 0.0 } // 199_199_199_ATOM } // Atome [ C8'] #declare A_199_199_199_ATOM = texture { T_Grnt15 finish { The_Finish } } // 239_0_0_ATOM } // Atome [ O7'] #declare A_239_0_0_ATOM = texture { T_Stone21 finish { The_Finish } } // 143_143_255_ATOM } // Atome [ N4'] #declare A_143_143_255_ATOM = texture { T_Stone9 finish { The_Finish } } // #declare S_ATOM = texture { T_Grnt6 } // 255_255_255_ATOM } // Atome [1H5'] #declare A_255_255_255_ATOM = texture { T_Grnt9 } // 255_215_0_ATOM #declare A_255_215_0_ATOM = texture { // wood35 //pigment{ gradient<0,1,0> scale 0.25 turbulence 0.75 // pigment_map{ [0.00 color Yellow filter 0.25 ] // [0.50 color Red] // [0.50 Candy_Cane scale 0.25 // translate <-2,-2,0>] // [0.80 color Clear ] // [1.00 color Clear ] // } // end of pigment_map // } // end of pigment // normal {ripples 0.5 scale 0.01} // finish {ambient 0.15 diffuse 0.85 phong 1} pigment{radial frequency 15 turbulence 0.3} normal {waves 0.5 scale 0.15 } finish {ambient 0.05 diffuse 0.9 phong .7 reflection 0.15} } // pigment{ color rgb<0.85,0.35,0.05> } // normal { pigment_pattern{ wood frequency 5 // sine_wave turbulence 0.05 // color_map {[0.0, rgb 0] // [0.2, rgb 0.5] // [0.8, rgb 0.5] // [1.0, rgb 0]} // rotate< 90,0,0> scale 0.5} // 0.15} // finish {ambient 0.0 diffuse 0.8 phong 1 reflection 0.2} // } // 255_215_0_ATOM #declare A_159_31_239_ATOM = texture { T_Grnt8 finish { The_Finish } }